This is a demo of a work in progress, please report any issues, bugs or suggestions you have to help me improve the quality of the full game.

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In the year 2050, as Earth's population has burgeoned, a visionary company named TerraGrow initiated an audacious project: they launched the Celestial Oasis, a colossal space station orbiting the planet.

Its purpose was simple yet crucial - accelerate plant growth to meet the ever-increasing demand for food. Within the station's biodomes, crops flourished, offering a glimmer of hope for a hunger-stricken world.

But the accelerated growth of crops also brought with it a new nightmare...

Game Controls

Action Game Boy Keyboard
Move D-Pad Arrow Keys
Action Button A Z
Statistics B X
View Map Start Enter
Updated 7 days ago
StatusIn development
PlatformsHTML5, Windows, macOS, Linux, Android
Rating
Rated 4.8 out of 5 stars
(11 total ratings)
Authordrgd_retro
GenreRole Playing, Adventure
TagsAtmospheric, Game Boy, gameboycolor, Horror, insects, Retro, Space, Story Rich

Download

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Click download now to get access to the following files:

ENTODX-Demo.gbc 4 MB
ENTODX-Demo.pocket 4 MB

Comments

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let look whaat are thet..

it's very good maybe put another save bench in the beginning just in case someone misses it right before a boss fight also an inventory and a dodge chances increasing when leveling up would be nice

Fascinating! 

I especially appreciate the cyan bugs neatly ordered on the itch-io page. Conceptually fun. Creative sprite work. Simple controls. What's not to like? Hope to hear from drgd_retro soon with the full title. 

W Pixel art, Reminded me of Pokemon >w<

(1 edit)

Loved the atmosphere! :)

Okay, I love this!! 

Please do not flash #FFFFFF when changing scenes; it is painful.

Black would be just fine.

Otherwise this is pretty fun!

(1 edit) (+3)

Well, that was pretty neat. I think what we have so far isn't quite enough to get a view of the shape of the game overall, but it's not a bad first floor section. The battle music is nice.

I assume that it's just a preview of the game systems, but the experience curve seems a little wacky - I was very easily killing every enemy instantly after just a single level-up so none of the first floor enemies were very threatening. I guess maybe if you didn't get the bat before proceeding upwards the enemies could wear on you, but it wasn't even draining resources from me because I acted first every time. Perhaps if nothing else an EB style "you instantly kill an enemy when you would otherwise instakill it and it can't dodge" mechanic could help, or something like that. Alternatively, the enemy types thing in the future could add more strategy I suppose.

I liked the item collection scenes, but I'm not sure what the purpose of asking if we want to pick up items is. If there's no inventory limitation then it only adds an extra button press to every item discovery, and we're already doing a bunch of item presses for flavor more than anything when we open the lockers and examine all 3 of them in turn just in case.

There weren't any major bugs I could see, except for the large ones running about the facility, but I did notice that if you walk back to the first room and examine the door from the other side it tells you the wasp is still there. I do find it kinda funny that we go through the trouble of taking a side path to avoid the wasp and then very quickly after start fighting the wasps as normal enemies, it makes me wonder if maybe there will be some sort of scary super wasp or something you could have show up multiple times as well as the first one in the game lol. The dreaded yellowjacket, or something.

Anyway, fine so far.

Edit: Oh, my bad, I didn't realize this was a remake of an existing game?

Good game. You can hide the cursor in the map and show the player position