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This is an amazing game. Love the story, atmosphere, mystery, sound. Will buy the full version when it´s released.

Greetings

I saw your this game on itchio youtube channel and I love it. I would like to add a Turkish translation to your game voluntarily. If you have plans in this direction, I would be happy to help. I will be waiting for your reply as soon as possible.

Best regards

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Maybe translation to german is also a good choice. And maybe a rotaded screen to landscape for mobile users

This was fantastic - I can't wait to buy the full version! Loved every moment. Can you give a clue on when the complete version might be done, DRGD?

Thanks for playing I am really pleased you like the game. I would say I am about two thirds of the way through game development. I hope it will be ready for quarter 4  this year to go into testing

This was a really good demo! Keep up the great work! 
I had an issue when I saved at the bench near the end, my character forcibly walked down and off-screen and I couldn't get him back, had to reload the page and continue the save game, but then it was fine.

Would have loved to see a slightly more fluid walking animation since we stare at him walking for so long, but otherwise I loved every minute! 

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Thanks for playing and taking the time to leave some feedback. I will look into the glitch with the save bench and see what's happening there. I had a similar thought about the character (this is version 9) but I have struggled with the few pixels I have to work with especially as I have chosen a larger head design. I will keep working on that to see what improvements I can make though

art is amazing !!

Thank you for your kind words, it helps keep me motivated on those long nights trying to bring the game to life

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Clicked for the hot professor, stayed for the cool story.

I'm curious to see how the game continues! Seems like a very cool concept of a story. Regarding bugs (hehe), certain enemies seem to not start battles when touching me in the overworld and I have to face them; and as pointed in the last comment, the model of the Solar system says Mars instead of Mercury. The rest looks good, I didn't have any other problems! Wonderful cute retro pixel game adventure.

Haha, I never imagined the protagonist becoming a sex symbol! Thanks for playing and for the really useful feedback. I will look into what is happening with some of the bug battles not starting

great game, only bug i found was that i couldn't click on mercury it only said mars, other than that really good

Thanks for the feedback, those hit boxes in GBStudio can be a bit tricky when they are so close to one another - but this has triggered a thought of something I can try instead!

Great job so far! 

In addition to the other small bugs mentioned in other comments, I found that I was still charged my coin at the first vending machine even though I chose not to buy a drink.

Thanks for playing and letting me know about the vending machine glitch, I will look into that and fix it

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Saw this featured on the homepage, and thought I'd give it a go. ngl...took way too long for me to get into the game, then, felt very disappointment by what was there once I could actually control the character.

To be fair, this simply isn't for me, and has nothing to do with you as a dev. It feels like something that could have been on the GBC as a fully fledged commercial game back in the day, I can tell you put real work into this.

Perhaps the issue is web player games, I expect to just begin playing right away. Retention is crucial these days, even 5 seconds of spamming buttons trying to interact can lead to click offs. I may try again using the rom on one of my retro handhelds. As then expectations will be in line with design.

Congrats on being featured though! Very cool!

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Thank you for you feedback, I appreciate the game style and design won't be to everyone's liking. I want to create a game with atmosphere, story and depth. The consequence of this is that it requires a time investment to get into the story and the game. Again, that might not be for everyone. Thank you for taking the time to play it and leaving your thoughts :)

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I love this take on survival horror on GBC! I love the graphics and I would definitely like to see the full version. Some feedback:

- Not all bugs have AI, they are simply stuck in place, not pursuing.

- Bigger beetles have too big hitboxes, I could not avoid fighting them. A big part of survival horror games is to pick your battles.

- Once I got the bat, I instakilled everything, unless it had ridiculous amount of dodges in a row. This would need more balancing.

- You can tweak the randomness to appear more fair/fun, like preventing more than two dodges in a row for the enemy and making sure that the player dodges at least every N tries (like if there is a chance of 25% to dodge and previous three rolls did not succeed, make sure the fourth one succeeds).

- Diary entries are not well discernible from the environment, I found some by pure coincidence.

- Certain lockers are interactable and certain aren't. It doesn't feel right, make them all interactable. In fact, try to put way more interactions with the environment in.

- There are only two puzzles before the first boss - unlocking the went and burning the weeds. It would be nice to have some small puzzle before that. Like having to unlock the infirmary and the showers.

- Don't show the whole map right away, make it fill gradually once a room is discovered.

- The water cooler with a bunch of "healing charges" is a great touch!

Thank you so much for all this great feedback, your ideas will be really useful to help me shape the game as I develop it :)

I really love the game so far! I think I got a glitch, though - I was able to put out the fire and get into the biodome without having the bucket of water.

Yeah, same issue. I interacted with the directions table while empty bucket was in my inventory and the fire was extinguished.

Yeah, I'm pretty sure I had the empty bucket as well.

This feedback is really helpful, I will dig into it to see what's going on there - thank you

let look whaat are thet..

it's very good maybe put another save bench in the beginning just in case someone misses it right before a boss fight also an inventory and a dodge chances increasing when leveling up would be nice

They're all very good ideas - especially the one about the Save bench - thanks for the suggestions :)

Fascinating! 

I especially appreciate the cyan bugs neatly ordered on the itch-io page. Conceptually fun. Creative sprite work. Simple controls. What's not to like? Hope to hear from drgd_retro soon with the full title. 

That's lovely feedback, thank you - and I'm glad you appreciated the background bugs on the Itch game page. The game is coming along nicely and I am really pleased with how it is shaping up - I hope you will enjoy playing it when its released

W Pixel art, Reminded me of Pokemon >w<

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Loved the atmosphere! :)

I'm really pleased to hear that, I have worked hard on trying to make this as atmospheric as possible

Okay, I love this!! 

That's great, thank you for playing :)

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Please do not flash #FFFFFF when changing scenes; it is painful.

Black would be just fine.

Otherwise this is pretty fun!

Thanks for the feedback on this, I'd definitely be interest to hear if other people experience the same concern. Will maybe do a bit more research and experiment with black to see if it makes much of a difference

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Well, that was pretty neat. I think what we have so far isn't quite enough to get a view of the shape of the game overall, but it's not a bad first floor section. The battle music is nice.

I assume that it's just a preview of the game systems, but the experience curve seems a little wacky - I was very easily killing every enemy instantly after just a single level-up so none of the first floor enemies were very threatening. I guess maybe if you didn't get the bat before proceeding upwards the enemies could wear on you, but it wasn't even draining resources from me because I acted first every time. Perhaps if nothing else an EB style "you instantly kill an enemy when you would otherwise instakill it and it can't dodge" mechanic could help, or something like that. Alternatively, the enemy types thing in the future could add more strategy I suppose.

I liked the item collection scenes, but I'm not sure what the purpose of asking if we want to pick up items is. If there's no inventory limitation then it only adds an extra button press to every item discovery, and we're already doing a bunch of item presses for flavor more than anything when we open the lockers and examine all 3 of them in turn just in case.

There weren't any major bugs I could see, except for the large ones running about the facility, but I did notice that if you walk back to the first room and examine the door from the other side it tells you the wasp is still there. I do find it kinda funny that we go through the trouble of taking a side path to avoid the wasp and then very quickly after start fighting the wasps as normal enemies, it makes me wonder if maybe there will be some sort of scary super wasp or something you could have show up multiple times as well as the first one in the game lol. The dreaded yellowjacket, or something.

Anyway, fine so far.

Edit: Oh, my bad, I didn't realize this was a remake of an existing game?

Thank you for such comprehensive feedback, I am planning to implement 2 game modes, one for player that want to experience the story and a Survivor mode with more challenging combat. Really good points about the initial wasp and the side path to avoid it. I like your suggestion of that and can already see a way to include that in the full game :)

Good game. You can hide the cursor in the map and show the player position

Great idea, thank you!